Goals for this game
- Create a fun, accessible and humorous draw for exhibition audiences
- Show how to make and test rapid changes to a game in the Brinkbit IDE
- Offer a template for new developers to use as a basis for their games
- Use the goat icon to reinforce the Brinkbit brand narrative
Shooty Goat was based on the simple silhouette in the Brinkbit logo. I started with a simple sketch of the character in Illustrator (1), referenced real goat anatomy for an alternative profile (2), and then slowly returned it to cartoon proportions (3 and 4). Finally, I changed the color of the horns to make them stand out against the outline and gave Shooty Goat a pilot cap to define her hitbox, the part of the character the player must protect (5).
Recoloring the horns also made Shooty Goat more closely resemble the Galla Goat, a durable “super goat” bred to withstand extreme conditions. The blue “5” shield on Shooty Goat’s cape is a recolored and simplified HTML5 icon. We replace the icon’s original orange with Brinkbit’s brand blue to reinforce the connection between the HTML5 brand and Brinkbit’s: we want developers to consider our platform synonymous with games built on web standards.
A simple two-layer parallax background gives the player a sense of momentum. A sunset palette creates a complement for Shooty Goat’s bold blue cape, making the character easy to track in the game environment. The cloud background recalls Brinkbit’s logo and reinforces its symbolism of Brinkbit’s Cloud technology.
Basic enemy designs are readable and reinforce the aesthetic of the game. The boss introduces a distinctive geometry and color language to mark a new game section with increased difficulty. The boss’s hit animation is dramatic, providing satisfying visual feedback while recalling the exaggerated enemy designs from classic 16-bit games like Donkey Kong Country.
When the player collects a power-up, the game introduces another source of visual feedback in the form of the Screaming Sheep. Based on a series of poplar YouTube videos, the Screaming Sheep pops into the corner of the play frame, giving Shooty Goat an injection of humor that catches players off-guard and leaves them eager to keep interacting with the game.
The most important piece of visual feedback is the most common: the explosion that appears when the player destroys an enemy. The spiral particles are inspired by Disney’s Mulan and The Legend of Zelda: The Wind Waker. The animation is large, bright, and attention-grabbing, making the game’s most frequent interaction satisfying every time it appears.